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Enjin

Enjin RPC Endpoint

Enjin's Substrate-based chain serves NFT and gaming economies. Dedicated endpoint access built for marketplace reads and transfer tracking.

chain id ·  json-rpc 2.0 websocket

latency

In production at
Chainlink Enjin Tiingo Gains Network

Quick connect

Your endpoint, ready in one line.

Drop this URL into your RPC client, HTTP library or wallet config. No SDK install required.

matrix chain

HTTPS
https://enjin-matrix-chain.matrixed.link
WebSocket
wss://enjin-matrix-chain.matrixed.link

relay chain

HTTPS
https://enjin-relay-chain.matrixed.link
WebSocket
wss://enjin-relay-chain.matrixed.link

This is a free public endpoint. No API key required. Need dedicated infrastructure? →

Connect

Pick your stack.

Copy-paste examples for the libraries you already use. Swap the API key, hit run.

import { ApiPromise, WsProvider } from "@polkadot/api";

const provider = new WsProvider("wss://enjin-matrix-chain.matrixed.link");
const api = await ApiPromise.create({ provider });

const chain = await api.rpc.system.chain();
console.log("Connected to:", chain.toString());

About Enjin

Connect to the Enjin Matrix Chain and Enjin Relay Chain with BoltRPC’s free public endpoints. No API key required. Both HTTPS and WebSocket available for gaming studios, NFT developers and teams building on Enjin’s dedicated gaming blockchain.

Chains at a Glance

Enjin Matrix Chain , application layer, where NFTs and tokens live

Chain ID2046399126
ProtocolPolkadot parachain (Substrate)
Block time~12 s
Native tokenENJ
FinalityRelay chain finality
EVM compatibleNo , Substrate chain

Enjin Relay Chain , consensus and security layer

ProtocolSubstrate relay chain
Block time~12 s
Native tokenENJ
EVM compatibleNo , Substrate chain

What Enjin is Built For

Enjin Matrix Chain is a Substrate-based Polkadot parachain purpose-built for gaming and digital assets. Unlike general-purpose EVM chains, Enjin has NFT functionality built directly into the protocol layer: the Enjin Multi-Token standard supports fungible tokens, non-fungible tokens and semi-fungible tokens within a single native standard. Game studios using Enjin issue in-game assets, achievement tokens and player economy items on-chain without needing ERC-721 or ERC-1155 contracts. The Enjin ecosystem includes Enjin Wallet, NFT.io and the Enjin Platform SDK, all of which connect to the Enjin Matrix Chain through WebSocket RPC. This is distinct from Enjin as a client of BoltRPC’s EVM infrastructure: Enjin Matrix Chain uses Substrate WebSocket RPC, not EVM JSON-RPC.

RPC Workload Patterns on Enjin Matrix Chain

Enjin Matrix Chain uses Substrate WebSocket RPC rather than the Ethereum JSON-RPC interface. This creates a different call pattern compared to EVM chains. Applications built on Enjin typically maintain a persistent WebSocket connection and use subscriptions to track state changes, rather than polling an HTTP endpoint at intervals. The Polkadot.js API, which is the standard library for Substrate chains, opens a single persistent WebSocket connection and uses it for all method calls and subscriptions.

For gaming backends, the dominant RPC workload is ownership queries and extrinsic submission. A game that issues in-game items on Enjin Matrix Chain calls state_getStorage or equivalent pallet queries to confirm ownership before allowing players to use items. On-chain item transfers generate author_submitExtrinsic calls when players trade or equip assets. At scale, a game with many concurrent players maintains a high steady-state rate of these calls.

NFT indexing on Enjin Matrix Chain uses chain_getBlock and state_getStorage to scan historical blocks for token events. Unlike EVM log scanning with eth_getLogs, Substrate indexing requires block-by-block traversal using the chain’s block retrieval methods. For platforms that need to index the full Enjin Matrix Chain token history, a reliable WebSocket endpoint with consistent uptime is essential. Connection drops during indexing require re-scanning from a known checkpoint, adding operational overhead.

Why BoltRPC

Built for teams that ship on Enjin.

Free public endpoint for gaming and NFT development

BoltRPC provides a free public WebSocket endpoint for the Enjin Matrix Chain at no cost. Suitable for development, testing and low-to-medium volume production applications. No API key or signup required to start building.

Dedicated capacity for asset-heavy gaming protocols

Gaming protocols on Enjin Matrix Chain make frequent ownership queries, asset transfer calls and token balance checks for potentially large numbers of player wallets. For high-traffic game backends, contact us for a dedicated Enjin endpoint with guaranteed availability.

Protocol-native NFT standard

Enjin Matrix Chain has NFT functionality at the protocol layer. The Enjin Multi-Token standard is more efficient for gaming use cases than deploying ERC-721 or ERC-1155 contracts, because token operations are native extrinsics rather than EVM contract calls. This affects how you query asset state and submit transactions.

Substrate infrastructure from an experienced team

BoltRPC runs on Matrixed.Link's node infrastructure with over 5 years of production blockchain operation, including Chainlink oracle nodes. The same team that operates enterprise-grade infrastructure runs the Enjin endpoint.

Polkadot ecosystem access

Enjin Matrix Chain is a Polkadot parachain. BoltRPC also supports Moonbeam and Moonriver, other Polkadot ecosystem chains. Teams working across the Polkadot ecosystem can access multiple parachains from one provider.

FAQ

Enjin, explained.

Common questions about connecting to Enjin over BoltRPC.

Get started

Pick a chain. Point your client.

One endpoint format, 20+ networks, no SDK. Drop our URL into the client you already use and your integration is done.

https://eu.endpoints.matrixed.link/rpc/ {chain} ?auth= YOUR_API_KEY

No credit card required. · 14-day trial on any tier.